В отличии от сферы, разработчики Вульфпака постоянно совершенствуют свое детище.
Вышла новая бета Вульфпака: 12.5.6, надеюсь, в скором времени Рамзес установит ее.
К концу сентября разработчики обещают выпустить уже не бета версию, а нормальную, обкатанную версию (последняя обкатанная версия была 12.5, сейчас идут обкатки новой версии).
Как вы можете увидеть ниже, изменений со времени выпуска версии 12.5 достаточно много.
Here are links to the windows & linux binarys.
Windows:
T2A =
http://wpdev.com/t2a12.5.6.zip
uo3d =
http://wpdev.com/uo3d12.5.6.zip
Linux:
T2A =
http://wpdev.com/brittania.tar.gz
uo3d =
http://wpdev.com/ilshenar.tar.gz
Please BACKUP all your files before trying any of these betas. Post any new or bugs you find.
Here is whats newsince wp 12.5 release:
01) Fixed: Possess now holds the priv3 commands when switching bodies.(Aldur)
02) Fixed: A exploit where you could release items in other players houses.(Ripper)
03) Added: When you sclick a spellbook it will show how many spells are in it.
ie: [64 spells] a spellbook. (Ripper & Aldur)
04) Added: If you log out on an ethereal colored mount and the server shuts down
and restarts it defaults to its orig color.(Aldur)
05) Added: Made it so new mounts are not made each time. You get to keep your original
mount when mounting/unmounting. (Aldur)
06) Added: A new type for items that allows you to just change your body type and
color instead of gaining everything the monster in the npc script file has. New item
type is 84 and the morex is set the exact same way as the monstergate. (Aldur)
07) Fixed: Alot of sounds fixed and changed. (Paul77)
08) Added: Craftable chests now come with a key and are lockable.(Polygon)
beta 1
09) Fixed: str2num() was sensitive to trailing blanks. That function is used all over
the place and may have caused a LOT of strange behaviour (Duke)
10) Fixed: GM hiding now works better with the flamestrike. hiding it self
works better. (Aldur)
11) healing: now when you apply the bandages you dont get immediately the hp you
had to, but there's a delay that can also be set.(Solarin)
12) meditation: it works, it can be improved, but before such change when you
used it to re-get mana, it didnt work at all.(Solarin)
13) snooping: I put a delay between an action and the next one. in fact you
could be GM Snooper in less than 10 minutes.(Solarin)
14) Added: runic talk to gm mages (Blackwind)
15) Added: auto-release from jail after a preset time set with 'tweak (Blackwind)
16) Added: pre-worldsave warning (Blackwind)
17) Added: onHorse Stamina loss (blackwind)
18) Fixed: 2 crashing bugs: into inrange2() and into findbyserial() (blackwind)
19) Added: If you try to mount a horse while it is in war mode, it will message you
"Your pet is in battle right now!" (Ripper)
20) Fixed: a general fix for items/chars beeing more than once in a 'list' eg. container.
Probably responsible for most of the ghost item effects (Duke)
21) Fixed: smelting did not give ingots. Amount of ingots is now calculated from the
weight of the smelted item (Ripper & Duke)
22) Added: a little speedup by replacing str2num() by atoi() (Duke)
23) Added: Blackwinds Reputation ball, When you dclick the ball it will show
your current Fame,Karma,Kills and deaths. I also took out the player commands
famecount, karmacount, murders and deathcount.(blackwind & Ripper)
24) Added: New corpse criminal system. If you are blue and die, your corpse will
have a [Innocent] in blue above your corpse. If someone loots this corpse you will
get flagged a criminal & lose some karma. If you are a criminal and die, your corpse will
have a [Criminal] in grey above corpse. Free looting without criminal flag or karma lost.
If you are a Murderer, your corpse will have a [Murderer] in red above the corpse.
Looting this corpse will have no criminal flag or karma lost.(blackwind & Ripper)
25) Added: New jail system. use 'jail # where # = the amount in seconds for a players
jail time. example: 'jail 120 that will jail the player for 2 mins.(blackwind)
26) Added: 2 new commands: 'sysm (text here) and 'eclipse:
eclipse : fades world to dark or light ( its a cool quest effect ) .
no parameters requried , use eclipse command to make world fade to dark ,
use again to fade to light..
sysm : enables GM to send broadcasting server messages such as
" System : Restarting server " . ,Usefull for maint. messages. (blackwind)
27) Added: people flag criminal for casting agressive spells on innocent characters
(they won't flag for casting on themselves or pets that they own) (hozonko)
28) Borland compilier (5.5, free one) support, and make file. Updated MSVC make file as well. (punt)
29) Added: New command 'deltype # the # = the type of an item. example: bread is type = 14
so do 'deltype 14 and every bread and item with type 14 will be deleted.This was made so
you can delete unwanted spawners in the world. (Ripper & Aldur)
30) Added: Now any chests you add to carpentry create will add a key.(Ripper)
31) Added: Added the flame strike effect to various GM 'movement' command ('tell 'go 'goiter 'goplace 'wholist->go to a char).
Change if you want this effect on by using 'setgmmoveeff # where 0 = off and 1 = flame strike and 2-6 are different color sparkles
Default is off and it is done in such a way that other effects can be added later on if wanted.(Aldur)
beta 2
32) Fixed: a bad,bad bug with house transfer. It caused the 'linked characters'-problem. (Duke)
33) Changed: the #EMPTY-command is restricted to GMs for now. Too powerful (exploits). (Duke)
34) Fixed: you will no longer lose a hungerpoint for every server restart (Duke)
35) Changed: the 'Spawning an item that is not truly pileable' warning into an error, because
scripters can't do anything about it (Duke)
36) Fixed: the above message for carved arms, legs etc. (Duke)
37) Fixed: beard change became permanent after incognito (Duke)
38) Fixed: guildstones diappearing from screen (Duke)
39) Fixed: equipped spellbook didn't allow meditation and wrestling (hozonko/Duke)
40) Fixed: ghosts can no longer mount horses etc. (hozonko/Duke)
41) Fixed: decaytimmer not being saved/loaded (Correa)
42) Fixed: bandwidth saving for walking (jnugen/Duke)
43) Fixed: crashes due to memory reallocation that crept in with the last betas (Duke)
44) Added: Remote Admin System, using telnet. Details in documentation (Correa, heavily based on Nox-Wizard's implementation)
45) Fixed: Several crashing points (blackwind and Hozonko)
46) Fixed: Corpse not generated in some situations (Hozonko)
47) Wand fixes, and an Item id wand (frazurbluu)
48) - reverted. Need more testing/redesign (Correa)
49) Fixed: a bad index with tempeffects/healing (Correa/Duke)
50) Fixed: wolf.dsw project file in CVS
51) Fixed: crash occuring then a GM dropped an item on a char that is not logged in (Polygon)
52) Fixed: some six critical error messages (Duke)
53) Fixed: GMs were restricted to region 0, made GMs not restricted by default in 'makegm (Correa)
53) Changed: removed the casting action when using a wand (frazurbluu)
54) Fixed: Gate problem which allows a housing exploit (frazurbluu)
55) Fixed: Distance not being checked in Animal Lore and Evaluate Inteligence (blackwind)
56) Fixed: items stayed longtime under ground / under sea should be weaker than the original ones (blackwind)
57) Fixed: Tweak is now working for both Chars and Items (Correa)
58) Added: GOPLACE # so you can add this to the makemenu`s in create.scp and define the # (frazurbluu)
in the location.scp.
example:
SECTION MAKEMENU 15
{
TRAVEL
0dda Britain Bank
RESOURCE 0
SKILL 0
GOPLACE 17
0dda Britain Cemetary
RESOURCE 0
SKILL 0
GOPLACE 18
} (Fraz)
59) Added: Stop for machinegun archery with tab in and out. (Ripper)
60) Fixed: Stable animals could be attacked by npcs, even tho they are invisible.(Aldur)
61) Added: Cartography skill (Polygon)
62) Added: Treasure maps - still missing some script stuff, but the code is all there... comming soon (Polygon)
63) Added: OSI style Meditation. (Blackwind)
64) Added: OSI style Reactive Armor & Protection.(Blackwind)
65) Added: Potion delay.(Blackwind) (withdrawn, Duke)
66) Fixed: Speedy NPCs.(Blackwind)
67) Fixed: Attack Distance for combat.(Blackwind)
beta 3
(some fixes of beta bugs)
beta 4
68) Added: Blood now spills in combat (Blackwind)
69) Tuned: a BIG reduction of cpu usage in combat (Duke)
70) Fixed: 'respawn cmd will now respawn all regions to the max (Duke)
71) Fixed: loss of stamina when moving while secure trade window is open (Duke)
72) Changed: re-adjusted the chance of finding coloured ore to 20% (Duke)
73) Added: skillgain for anatomy during combat (Duke)
74) Fixed: Npcs walking on counters & display cases.(Ripper) (thanks to casanova)
window$ beta
75) Fixed: Mining crashing server (Correa)
76) Fixed: Trainers will now consider your skillcap in their offer (Duke)
77) Fixed: you couldn't have trainers that could only train up to values between 12.5 and 24.9 (Duke)
78) Fixed: gold given to trainers wasn't deleted correctly (Duke)
79) Fixed: a beta bug where stats saved as 50 were loaded as 10 (Duke)
80) Fixed: a bug where fish werent deleting or giving proper amount of fish steaks (Ripper/Fraz)
81) Fixed: Scroll casting skill checks, also scrolls will not delete if spell failed, also must be in pack/equipped
same fix for wands. (Frazurbluu)
82) Fixed: A few items in the wrong sections (weapons) and a few new sections added (isFish,isFishWater, and new
weapon catagories for new OSI like combat) (Frazurbluu)
83) Fixed: Tailoring fixed to be just like OSI, including bandages, all things retain color throughout crafting
84) Added: Better healing system suggested by Ramases (Frazurbluu)
85) Added: Parrying bonus's to Defense by Blackwind includes armor losing rating by damage (Fraz)
86) Added: OSI like 2handed special attacks (fencing=paralyze, swords=concussion, macing=stamina loss on target) (Frazurbluu)
87) Added: New Trigger type 2 for equippable object, includes the new trigger.scp commands
ONMSG,OFFMSG,ONEMT,OFFEMT, and TRONSK (Frazurbluu) Ill add docs once Im sure I have it all uploaded
88) Added: RACE and RACEHATE Weapons, ie.. add RACE 1 to undead, and RACEHATE 1 to silver weapons and they give x2 damage
You can continue with RACE 2, RACE 3 ect... (Frazurbluu)
89) Fixed: Archers running and mounted will now recieve a delay before they are able to shoot again after moving. (Frazurbluu)
90) Fixed: crash when 'go 0, 0, 0 (Polygon)
91) Fixed: Gumps crashing server introduced a few betas ago (Correa)
92) Fixed: a (beta) crash with iteminrange (GonZo / Duke)
93) Fixed: a crash with LineOfSight (Ramsess / Duke)
94) Fixed: guards greeting logged off players (Duke)
beta 5 (windows only)
95) Fixed: item description (player vendors) was not saved correctly (Duke)
96) Fixed: bad char index in DyeTarget() (Duke)
97) Fixed: crash (beta) when targeting ground with scissors (Duke)
98) Fixed: House transfer didnt work on house signs. (Ripper)
99) Fixed: spawnregions support multiple NPC lines again (Duke)
100) Fixed: mana not subtracted for first spell after serverstart (Duke)
101) Fixed: 2 security flaws in remoteadmin (Xanathar)
102) Fixed: Items will now load their correct description (Xanathar)
103) Fixed: (beta 5) could not produce kindling (Duke)
104) Fixed: (beta) 'incx and 'incy not working for chars (Duke)
105) Fixed: You could transfer,ban,kick or make yourself a friend with a house sign.(Ripper)
106) Fixed: a crash with dclick an item with bad container (Ramsess/Duke)
107) Fixed: (beta) can't use objects nor skills after drinking a potion (Duke)
108) Fixed: Deamon is now the default behavior under unix. Responds to signals as specified:
SIGHUP to reload our scripts (kinda a standard for sighup to be reload)
SIGUSR2 to be world save
SIGUSR1 for an Account reload
109) Fixed: some 40 occurences of 'invalid char index <-1>' (Duke)
110) Fixed: Invisibility spell works again (Duke)
111) Fixed: (beta) more than 50 potential crashers (Duke)
112) Fixed: an ooold bug with ItemRandomValue() (Duke)
113) Fixed: wolfpack.ini now handles multiple servers in different ports. Notice the info in
wolfpack.ini is related to loginserver, gameserver port is now at server.scp (Correa)
114) Fixed: Items not decaying sometimes. It will take a while until your worldfiles are cleaned up, but the items WILL decay (Duke)
[This message has been edited by GM Fire (edited 20 August 2001).]